Sunday, September 22, 2013

Project Xeno


This is an old post migrated from my previous blog (09/22/2013). I apologize if any info seems outdated.

Project Xeno is the latest Unity project I’ve been working on. It’s still in development but I really wanted to get some early screen shots of our progress so far. This game is an arcade style beat ‘em up/brawler. So far I’ve done all the gameplay and AI programming. Xeno (the protagonist) is able to engage in armed and unarmed melee combat with the ability to wield and dual-wield several different weapons. Xeno is capable of several different attack types including combo attacks, dash attacks, charged attacks, and aerial attacks. Weapons available include one-handed swords, two-handed swords, hammers, kamas, scythes, kunais, sai, daggers, lance, spear, staff, axes, and more. Here are some screenshots of the game thus far (below).


The cool art in this game was contributed by Jonathan Shook. Jon’s site: