This is an old post migrated from my previous blog (08/08/2015). I apologize if any info seems outdated.
I’m working on a personal game project (I plan to talk more about in a future post) that required some networking. I wanted to use TCP protocol for reliability and wanted to explore managed networking so I went with a C# async socket implementation. I’m going to include the client/server dlls and I’ll soon update with an example of implementing! If you use this code please be sure to give credit where credit is due!
Click the link below for the libs:
EDIT:
Download the link below for a simple example of implementation.
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